Jul 212019
 

Now available…  the newest and biggest issue in the US Aerospace Projects line.

US Launch Vehicle Projects #6

Cover art was provided by Rob Parthoens, www.baroba.be

US Launch Vehicle Projects #06 is now available (see HERE for the entire series). Issue #6 is devoted to the launch vehicles proposed for the 1970’s Solar Power Satellite program. This required millions of tons of payload delivered into Earth orbit over a span of decades, with flight rates of several times per day for each vehicle. This program produced some of the largest and most ambitious launch vehicles ever designed, and was the last time that launchers of this size were ever seriously contemplated. Appropriately, USLP#6 is by far the largest issue of US Aerospace projects to date at over seventy pages, three times the size of a usual issue.

Topics in this issue include the Rockwell Star-Raker, several Boeing Space Freighters, the Boeing “Big Onion” Low Cost Heavy Lift Vehicle (antecedent and descendant designs), a Grumman two-stage HLLV, a Rockwell HLLV and “small” HLLV, NASA-JSC heavy lifters, a Boeing/Rockwell Personnel Launch Vehicle and a Boeing winged SSTO. Along with orthogonal views, a number of perspective diagrams are also included.

 

 

USLP #6 can be downloaded as a PDF file for only $9:

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 Posted by at 4:43 am
Jul 072019
 

While these may be originally spacecraft-specific, they apply not only to other areas of aerospace engineering, but to all areas of life. The canonical list is kept HERE.

1. Engineering is done with numbers. Analysis without numbers is only an opinion.

2. To design a spacecraft right takes an infinite amount of effort. This is why it’s a good idea to design them to operate when some things are wrong .

3. Design is an iterative process. The necessary number of iterations is one more than the number you have currently done. This is true at any point in time.

4. Your best design efforts will inevitably wind up being useless in the final design. Learn to live with the disappointment.

5. (Miller’s Law) Three points determine a curve.

6. (Mar’s Law) Everything is linear if plotted log-log with a fat magic marker.

7. At the start of any design effort, the person who most wants to be team leader is least likely to be capable of it.

8. In nature, the optimum is almost always in the middle somewhere. Distrust assertions that the optimum is at an extreme point.

9. Not having all the information you need is never a satisfactory excuse for not starting the analysis.

10. When in doubt, estimate. In an emergency, guess. But be sure to go back and clean up the mess when the real numbers come along.

11. Sometimes, the fastest way to get to the end is to throw everything out and start over.

12. There is never a single right solution. There are always multiple wrong ones, though.

13. Design is based on requirements. There’s no justification for designing something one bit “better” than the requirements dictate.

14. (Edison’s Law) “Better” is the enemy of “good”.

15. (Shea’s Law) The ability to improve a design occurs primarily at the interfaces. This is also the prime location for screwing it up.

16. The previous people who did a similar analysis did not have a direct pipeline to the wisdom of the ages. There is therefore no reason to believe their analysis over yours. There is especially no reason to present their analysis as yours.

17. The fact that an analysis appears in print has no relationship to the likelihood of its being correct.

18. Past experience is excellent for providing a reality check. Too much reality can doom an otherwise worthwhile design, though.

19. The odds are greatly against you being immensely smarter than everyone else in the field. If your analysis says your terminal velocity is twice the speed of light, you may have invented warp drive, but the chances are a lot better that you’ve screwed up.

20. A bad design with a good presentation is doomed eventually. A good design with a bad presentation is doomed immediately.

21. (Larrabee’s Law) Half of everything you hear in a classroom is crap. Education is figuring out which half is which.

22. When in doubt, document. (Documentation requirements will reach a maximum shortly after the termination of a program.)

23. The schedule you develop will seem like a complete work of fiction up until the time your customer fires you for not meeting it.

24. It’s called a “Work Breakdown Structure” because the Work remaining will grow until you have a Breakdown, unless you enforce some Structure on it.

25. (Bowden’s Law) Following a testing failure, it’s always possible to refine the analysis to show that you really had negative margins all along.

26. (Montemerlo’s Law) Don’t do nuthin’ dumb.

27. (Varsi’s Law) Schedules only move in one direction.

28. (Ranger’s Law) There ain’t no such thing as a free launch.

29. (von Tiesenhausen’s Law of Program Management) To get an accurate estimate of final program requirements, multiply the initial time estimates by pi, and slide the decimal point on the cost estimates one place to the right.

30. (von Tiesenhausen’s Law of Engineering Design) If you want to have a maximum effect on the design of a new engineering system, learn to draw. Engineers always wind up designing the vehicle to look like the initial artist’s concept.

31. (Mo’s Law of Evolutionary Development) You can’t get to the moon by climbing successively taller trees.

32. (Atkin’s Law of Demonstrations) When the hardware is working perfectly, the really important visitors don’t show up.

33. (Patton’s Law of Program Planning) A good plan violently executed now is better than a perfect plan next week.

34. (Roosevelt’s Law of Task Planning) Do what you can, where you are, with what you have.

35. (de Saint-Exupery’s Law of Design) A designer knows that he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.

36. Any run-of-the-mill engineer can design something which is elegant. A good engineer designs systems to be efficient. A great engineer designs them to be effective.

37. (Henshaw’s Law) One key to success in a mission is establishing clear lines of blame.

38. Capabilities drive requirements, regardless of what the systems engineering textbooks say.

39. Any exploration program which “just happens” to include a new launch vehicle is, de facto, a launch vehicle program.

39. (alternate formulation) The three keys to keeping a new human space program affordable and on schedule:
1)  No new launch vehicles.
2)  No new launch vehicles.
3)  Whatever you do, don’t develop any new launch vehicles.

40. (McBryan’s Law) You can’t make it better until you make it work.

41. There’s never enough time to do it right, but somehow, there’s always enough time to do it over.

42. Space is a completely unforgiving environment. If you screw up the engineering, somebody dies (and there’s no partial credit because most of the analysis was right…)

 Posted by at 9:30 pm
Jul 012019
 

For much of the time while the concept of the Space Shuttle was being developed the vehicle consisted of a manned flyback booster of relatively enormous dimensions, coupled with an orbiter that included sizable internal oxygen tanks, sometimes with external hydrogen tanks, sometimes internal. The model below, a masterpiece of late 1960’s model makers craft, illustrates one such concept. the orbiter is similar to the Grumman H-33 except larger, with completely internal hydrogen and oxygen tanks.

Had this type of Space Shuttle been built and flown successfully, there is every chance that it would have been substantially less costly to operate than the Shuttle we got: flying the booster back to a runway landing and refurbishing it would theoretically have been a lot faster and easier than fishing solid rocket motor casings out of the ocean and shipping them to Utah for refurb. But getting the design to the point of operation would have been a nightmare. The booster was unlike anything previously attempted, and would have been an aircraft roughly the size of the C-5 Galaxy, with a top speed like that of the X-15

 

I have uploaded the full resolution scan of the photo to the 2019-07 APR Extras Dropbox folder, available to $4 and up subscribers to the APR Monthly Historical Documents Program.

 Posted by at 1:01 pm
Mar 072019
 

A video where some guys get into the archives of the US Space & Rocket Center in Huntsville, Alabama. On display is a sizable (looks like about 1/50 scale) Space Shuttle, ET and Boosters made from plexiglas. It is a thing of beauty, surely a chore and a half for the model shop back in the day. This is *not* the final Shuttle design; some differences are obvious such as the split cargo bay doors and, while unmentioned in the video, the existence of extended OMS pod fairings, reaching out onto the aft of the cargo bay doors.

Last time I visited the USS&RC in something like 2005 they had a much bigger plexiglas STS model on public display, something like 1/10 scale, along with a gigantic plexiglas Saturn V. Such things are fantastic artifacts, and if you are working on a complex engineering project like this a see-through plexiglass large scale model is terribly helpful. I suspect that such things are only rarely made these days, as computer graphics are a lot easier, cheaper and more readily updatable. But nothing beats a Real Thing. And at least so far, 3D printing is not up to the job of stamping out large-scale transparent models like this. But someday…

 

 

 Posted by at 1:46 pm
Feb 022019
 

On the 29th, APR Patrons and Monthly Historical Documents program subscribers were sent emails containing links to the January, 2019 rewards. This months set of documents and diagrams included high-rez copies of:

Document: “ASTRO A Manned Reusable Spacecraft Concept,” a Douglas Missiles & Space brochure from August, 1962, describing a two-stage Shuttle-like vehicle

Document: “Status update Ramjet Propulsion 1978” a brochure from the Marquardt Company

Document: “Rocket Blitz Form the Moon” an article from the October 23, 1948 issue of “Colliers” magazine describing the use of the Moon as a missile base, with some helpful Bonestell illustrations of Manhattan getting nuked.

Diagram: A large format color scan of the 1970 North American Rockwell PD-157-17-2 HIPAAS V/STOL jet fighter

CAD Diagram: isometric view, Bernal Sphere space habitat

If this sort of thing is of interest and you’d like to get in on it and make sure you don’t miss any of the forthcoming releases, sign up either for the APR Patreon or the APR Monthly Historical Documents Program.

 

 




 Posted by at 3:19 am
Jan 272019
 

A magazine ad from 1966 depicting a lifting body in space. The design seems reasonable (sort of a cross between the M2 and the HL-10) but could very well be a product not of engineers but of the art department. The angle is not the most informative, but it appears that this design has something of a squared-off nose. Note that the cockpit canopy is exposed, something that very few small lifting body re-entry vehicle designs had… for the simple reason that the windows would likely melt during re-entry, and that would defeat the purpose in making the thing recoverable (along with likely damaging pilot morale). As vehicles get bigger, such as the space shuttle, the windows get further away from the nose and can be made survivable. But little designs like this? Not very likely with 1960’s tech. Otherwise, though, it is an attractive illustration.

 Posted by at 6:39 pm
Jan 042019
 

Two pieces of NASA-marked (but likely not NASA-produced) concept art from the 1960’s depicted artificial-G space stations.

 

The first station (previously presented here in black and white not so long ago) depicts a substantial three-armed station witha  multi-segment spine and three habitats. At one end of the spine is a nuclear reactor and its radiator; at the other end is a presumably rotationally0decoupled docking section. There is also an external “track” with two cars seemingly to provide transport from one habitat to another; it doesn’t really seem like this would provide a substantial improvement in transport over simply taking an elevator from one hab up to the spine and then down another elevator to the destination hab.

This space station, which appears from the art style to be a Grumman design, is a single-launch space station to be launched atop a Saturn V. The two arms would fold back for storage on the launch vehicle and would deploy once in orbit. An Apollo CSM is shown approaching for docking along the centerline; it’s not clear if the docking cone was rotationally decoupled. if it was not, the two Apollo-like capsules hanging off the sides of the cone are a bit of a head scratcher.

Both renderings have been uploaded in their full resolution to the 2019-01 APR Extras dropbox folder. This folder is available to APR Patreon Patrons and APR Monthly Historical Documents Program subscribers at the $4 per month level and above.

 




Details below.

 Posted by at 12:01 am
Dec 122018
 

The Shuttle-C of the late 80’s/early 90’s would have carried a whole lot more to orbit than the Shuttle Orbiter, but would not have been quite as capable of precise maneuvering as the Orbiter. Consequently, it might get close to a space station, but it would be unlikely to dock with it unless it was moved into position with secondary orbital maneuvering vehicles or grabbed with manipulator arms. This artwork depicts a Shuttle-C standing off some distance from a space station, with the cargo being shuttled over with an OMV.

The Shuttle-C was described and illustrated in US Launch Vehicle Projects #4.

 

 Posted by at 12:27 am
Nov 292018
 

A design circa 1970 for a Lockheed lifting body space shuttle concept. This design was derived from the earlier STAR Clipper stage-and-a-half design from the late 1960s… the whole story of the STAR Clipper and its many derivatives is given in Aerospace Projects Review issue V3N2, available HERE.

Note that this vehicle is equipped with sizable internal propellant tanks. As a result the cockpit is separated from the payload bay; in order to access the payload, the crew would need to pass through a long, narrow tunnel not unlike that within the B-36 bomber.

 Posted by at 12:55 am