Jul 072019
 

While these may be originally spacecraft-specific, they apply not only to other areas of aerospace engineering, but to all areas of life. The canonical list is kept HERE.

1. Engineering is done with numbers. Analysis without numbers is only an opinion.

2. To design a spacecraft right takes an infinite amount of effort. This is why it’s a good idea to design them to operate when some things are wrong .

3. Design is an iterative process. The necessary number of iterations is one more than the number you have currently done. This is true at any point in time.

4. Your best design efforts will inevitably wind up being useless in the final design. Learn to live with the disappointment.

5. (Miller’s Law) Three points determine a curve.

6. (Mar’s Law) Everything is linear if plotted log-log with a fat magic marker.

7. At the start of any design effort, the person who most wants to be team leader is least likely to be capable of it.

8. In nature, the optimum is almost always in the middle somewhere. Distrust assertions that the optimum is at an extreme point.

9. Not having all the information you need is never a satisfactory excuse for not starting the analysis.

10. When in doubt, estimate. In an emergency, guess. But be sure to go back and clean up the mess when the real numbers come along.

11. Sometimes, the fastest way to get to the end is to throw everything out and start over.

12. There is never a single right solution. There are always multiple wrong ones, though.

13. Design is based on requirements. There’s no justification for designing something one bit “better” than the requirements dictate.

14. (Edison’s Law) “Better” is the enemy of “good”.

15. (Shea’s Law) The ability to improve a design occurs primarily at the interfaces. This is also the prime location for screwing it up.

16. The previous people who did a similar analysis did not have a direct pipeline to the wisdom of the ages. There is therefore no reason to believe their analysis over yours. There is especially no reason to present their analysis as yours.

17. The fact that an analysis appears in print has no relationship to the likelihood of its being correct.

18. Past experience is excellent for providing a reality check. Too much reality can doom an otherwise worthwhile design, though.

19. The odds are greatly against you being immensely smarter than everyone else in the field. If your analysis says your terminal velocity is twice the speed of light, you may have invented warp drive, but the chances are a lot better that you’ve screwed up.

20. A bad design with a good presentation is doomed eventually. A good design with a bad presentation is doomed immediately.

21. (Larrabee’s Law) Half of everything you hear in a classroom is crap. Education is figuring out which half is which.

22. When in doubt, document. (Documentation requirements will reach a maximum shortly after the termination of a program.)

23. The schedule you develop will seem like a complete work of fiction up until the time your customer fires you for not meeting it.

24. It’s called a “Work Breakdown Structure” because the Work remaining will grow until you have a Breakdown, unless you enforce some Structure on it.

25. (Bowden’s Law) Following a testing failure, it’s always possible to refine the analysis to show that you really had negative margins all along.

26. (Montemerlo’s Law) Don’t do nuthin’ dumb.

27. (Varsi’s Law) Schedules only move in one direction.

28. (Ranger’s Law) There ain’t no such thing as a free launch.

29. (von Tiesenhausen’s Law of Program Management) To get an accurate estimate of final program requirements, multiply the initial time estimates by pi, and slide the decimal point on the cost estimates one place to the right.

30. (von Tiesenhausen’s Law of Engineering Design) If you want to have a maximum effect on the design of a new engineering system, learn to draw. Engineers always wind up designing the vehicle to look like the initial artist’s concept.

31. (Mo’s Law of Evolutionary Development) You can’t get to the moon by climbing successively taller trees.

32. (Atkin’s Law of Demonstrations) When the hardware is working perfectly, the really important visitors don’t show up.

33. (Patton’s Law of Program Planning) A good plan violently executed now is better than a perfect plan next week.

34. (Roosevelt’s Law of Task Planning) Do what you can, where you are, with what you have.

35. (de Saint-Exupery’s Law of Design) A designer knows that he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.

36. Any run-of-the-mill engineer can design something which is elegant. A good engineer designs systems to be efficient. A great engineer designs them to be effective.

37. (Henshaw’s Law) One key to success in a mission is establishing clear lines of blame.

38. Capabilities drive requirements, regardless of what the systems engineering textbooks say.

39. Any exploration program which “just happens” to include a new launch vehicle is, de facto, a launch vehicle program.

39. (alternate formulation) The three keys to keeping a new human space program affordable and on schedule:
1)  No new launch vehicles.
2)  No new launch vehicles.
3)  Whatever you do, don’t develop any new launch vehicles.

40. (McBryan’s Law) You can’t make it better until you make it work.

41. There’s never enough time to do it right, but somehow, there’s always enough time to do it over.

42. Space is a completely unforgiving environment. If you screw up the engineering, somebody dies (and there’s no partial credit because most of the analysis was right…)

 Posted by at 9:30 pm
Jul 052019
 

A sketch of the 1980s/90s SP-100 space-based nuclear reactor, designed to provide 100 kilowatts of electrical power continuously for years on end. It would have been just the thing for applications where solar panels would not have been practical, such as deep space probes or military systems that need to be somewhat maneuverable. One might thing that replacing vast PV arrays with a small reactor would have made the satellites less visible… and on radar and likely visible light, that’s probably true. but that reactor and its radiators would have been quite visible in infra-red, apparent to any IR sensor pointed int its general direction. The sketch below shows not only the tests and progress that had been done on the SP-100, but also a conceptual payload of an undefined sort. It seems to be festooned with sensors.

 Posted by at 8:26 pm
Jul 042019
 

Someone is selling a contractors model of an engine for a cruise missile on ebay. The engine is an unducted aft fan design. This type of engine was proposed for use on jetliners; it provides fuel efficiency benefits but in the end the brain-melting noise it put out doomed the concept. Not only did it bother people, it also tended to buzz the bejeebers out of the aircraft structure. In the end very high bypass conventional turbofan engines proved capable of doing the job. Noise, of course, would not have been much of an issue for a cruise missile, but since this design was put forward (circa 1989) the US has not fielded any new major cruise missiles.

Note:”TCAE /GEAE” likely stands for Teledyne Continental Aviation and Engineering / General Electric Aviation Engines. Teledyne CAE was known as such between 1969 and 1999, an unhelpful 30-year span.

Vtg USAF TCAE/GEAE Propfan Engine Cruise Missile App 1/5 Scale Contractor Model

 Posted by at 10:46 pm
Jul 012019
 

For much of the time while the concept of the Space Shuttle was being developed the vehicle consisted of a manned flyback booster of relatively enormous dimensions, coupled with an orbiter that included sizable internal oxygen tanks, sometimes with external hydrogen tanks, sometimes internal. The model below, a masterpiece of late 1960’s model makers craft, illustrates one such concept. the orbiter is similar to the Grumman H-33 except larger, with completely internal hydrogen and oxygen tanks.

Had this type of Space Shuttle been built and flown successfully, there is every chance that it would have been substantially less costly to operate than the Shuttle we got: flying the booster back to a runway landing and refurbishing it would theoretically have been a lot faster and easier than fishing solid rocket motor casings out of the ocean and shipping them to Utah for refurb. But getting the design to the point of operation would have been a nightmare. The booster was unlike anything previously attempted, and would have been an aircraft roughly the size of the C-5 Galaxy, with a top speed like that of the X-15

 

I have uploaded the full resolution scan of the photo to the 2019-07 APR Extras Dropbox folder, available to $4 and up subscribers to the APR Monthly Historical Documents Program.

 Posted by at 1:01 pm
Jun 272019
 

NASA has announced that the next planetary mission will be a flying drone probe for Titan. This should prove interesting, thought it would b best if instead of sending one helicopter, they put the things into mass production and sent a *lot* of them to Titan. Given how much cheaper Falcon 9 Heavy is than the likes of Delta IV, to say nothing of the *possibility* of BFR/Starship. Imagine sending a *fleet* of these things to Titan in one shot…

Also good news: it’s nuclear powered. So instead of slapping down into the methane mud and promptly running out of battery life, it could potentially function for *years.* Even if it’s just sitting on a hilltop motionless, if it has a decent camera angle on the surroundings it could provide years of interesting observations.

 Posted by at 3:34 pm
Jun 172019
 

The USAF is already flying bits of the AGM-183A ARRW.

Air Force conducts successful hypersonic weapon flight test

This was a “sensor only” captive carry, which presumably means something along the lines of a wholly non-functional mass/aerodynamics simulator. It doesn’t really look like the sort of thing that could get to Mach 20 with a meaningful payload.

 

 

 

 

 

 

 

 

 

 

 Posted by at 10:32 pm
Jun 162019
 

In response to both Russia and China claiming to have develop hypersonic weapons, the USAF has awarded contracts to Lockheed for two new hypersonic missile systems: the AGM-183A Air-launched Rapid Response Weapon (ARRW: “arrow”) and the Hypersonic Conventional Strike Weapon (HCSW: “hacksaw”). Little info is publicly available about them just yet (though it’s a safe bet that the Chinese have a complete set of plans; I’d be unsurprised if they had real-time access to the workstations being used to design them), but the ARRW is a boost-glide system that uses a rocket motor to launch a hypersonic glider to around Mach 20. This is not a particularly new idea; ground launched ideas like this go back more than fifty years, with air-launched versions seriously considered at least as far back as the 1980’s. The image below, taken from the SDASM Flickr page, shows a (presumably 1980s) General Dynamics design for an air to surface missile using a twin-engined rocket booster (presumably solid fuel) with a hypersonic glider.

The Lockheed ARRW is likely similar in concept if not detail. The basic idea of a rocket-booted glider is the most practical approach to long-range hypersonic strike weapons, though it’s not as flashy or trendy as airbreathing system such as scramjets. but while rocket systems would weigh more than an air breather, quite possibly by a lot, they would be much more reliable, cheaper to develop and capable of *far* greater speed. The ARRW, after all, is supposed to reach Mach 20. A scramjet would be damned lucky to exceed Mach 10, and testing has shown that a scramjet would but damned lucky to maintain that speed for long.

The heavier gross weight of a rocket system compared to an airbreather means that an aircraft could carry fewer weapons. The obvious solution is to build more carrier aircraft. While there will be no more B-1B’s or B-2’s, the B-21 *may* be built, though unlikely in any real numbers. A more practical solution might be to build specialized carrier aircraft, perhaps based on modified jetliners, perhaps even made unmanned, designed to fly in massed armadas with one or two manned control planes.

 

 

 Posted by at 4:14 pm
Jun 132019
 

One of the documents lost from the NASA Technical Report Server when NASA gutted it in 2013 was a Chance Vought corporation report on a simulator for their lunar lander. The “Apollo Rendezvous Simulator Study” from July 1962 focuses of course on a ground-based simulator, not on a detailed design of their lunar lander… but fortunately the documents do show art and diagrams of the lander. It is an odd looking little bug, with giant windows and a configuration similar to the Soviet LK in that there were no distinct descent and ascent stages, but a single manned vehicle that would leave the landing legs and some tanks behind when it lifted off.

Fortunately, even though it was scraped from the NTRS it can still be found on the Internet Archice/Wayback Machine. Huzzah!

Support the APR Patreon to help bring more of this sort of thing to light! Alternatively, you can support through the APR Monthly Historical Documents Program.

 Posted by at 12:31 am
Jun 102019
 

I made the full rez scan of this artwork available in 2015 to APR Monthly Historical Document Program subscribers as an “extra.” Subscribers get lots of stuff like this.

This late 1980’s art depicts the Bell “Mighty Mouse” tiltrotor, a contender for the FAAV (Future Attack Air Vehicle) concept. While details on this specific design have remained irritatingly hard to come by for the last thirty years, the design looks like functionally a VTOL OV-10 Bronco. Capable of carrying several Marines as well as a useful load of anti-tank weaponry, the Mighty Mouse would be able to fold up for storage on board a ship. The full rez version of the scan is on Dropbox HERE.

 Posted by at 2:24 pm